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Tyre-road heat transfer

3 November, 2023 in Cars, Computers, Games, Science

Tyre-road heat exchange

I have been studying vehicle dynamics for almost thirty years, since I set out to create my first driving simulator, Impossible Drivin’, for the Amiga platform. Over the years, I have primarily studied the complexity of the interaction between rubber and asphalt, which is responsible for 90% of the quality of the simulation, and I have developed several algorithms to effectively implement the thermomechanics of the polymer.

In this scientific paper, I publish one of the formulas I developed (and effectively used in my AVC simulation library) for the dynamic calculation of heat transfer between rubber and asphalt, a formula that replaces the simple constant Hc normally used in the literature:


Flying for real

16 April, 2023 in Uncategorized

Tecnam P92 ultralight aircraft

As a child, I was fascinated by airplanes. I remember spending hours with my dad building model aircrafts (mostly gliders) and then flying them; and, as I got a bit older, my experiences with the first rudimentary flight simulators, such as the well known Sublogic’s “Flight Simulator II” for the Commodore 64.

Well, after so many years, thanks to a friend’s suggestion, I have finally decided to enroll in a flight school and to obtain my VDS license; although these are two-seater ultralight aircrafts, they are very much like general aviation aircrafts and are flown in much the same way. It’s truly exciting to actually pilot a Tecnam P92! From the virtual skies of my childhood to the real-world vastness I navigate today, this is a journey of passion, dedication, and the fulfillment of a dream that once seemed as distant as the stars!